OK change.Ĭursed Watch: Was one of the best AP items, now just ok. Staff: Loses some of its value with Fanatic reworked, along with lowered damage, but is now even better as a finisher in SP builds. You'll still spam it, so once you reach lvl2 on it the change won't matter much. Good change, but a small one.įrankenstein: Needs playtesting for an opinion.īM: Seven years was oppressively powerful, changing it makes sense. It's a change that clearly defines her role, but I liked the wider options, even if they were at times busted. Mask dmg decrease is fine, but making her recharge once per turn limits her entirely to being a maskDOT / debuff machine, removing any opportunity to play with low cost skills. Most relevant if you don't have a way to increase your damage. Might make the fight harder though.Īvenger: Made easier, which is fine. Sisters Polaris: Good change, rewards double attribute play more. This should make her easier for HP builds. Her damage goes up fast if you run a HP build, but is irrelevant to an SP build. Mistress of Ceremonies: Made easier, but was never that hard imo.Ĭaptain: The Captain has always been an odd one. Needs more playtesting on my part for a definitive opinion, but any change is probably a good idea. Still a challenge, but doable with a single damage type now. The Fanatic: Everyone's biggest complaint on the forum is reworked. Good change imo, but should ideally be toggleable. This makes the game easier, and means you don't run into a dead end right before the boss. I like most of the changes, but let's go over them one by one.įirst up: lowered difficulty jump between chapter 5 and 6.
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